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- PAGESETTER
-
- Typed in by ???. Edited by PARASITE.
-
-
- CHAPTER 1
-
- INTRODUCTION
-
- 1.1 GETTING STARTED
- You should start by reading this manual through at least once. Then
- follow the tutorial introduction through the creation of a simple
- page. The tutorial will give you practice with all the important
- PageSetter functions, and gives at least passing notice to all the
- more esoteric options. Once you have completed this, you are ready to
- create your own stunning publications, whether advertising flyers,
- quarterly business reports, presentations, resumes or club
- newsletters. PageSetter will open new horizons for your creativity to
- explore.
-
- CHAPTER 2
-
- TUTORIAL
-
- 2.1 USING PAGESETTER
- PageSetter uses a true "desktop metaphor" to make creating spectacular
- layouts as easy as possible. Just think of your Amiga's screen as the
- top of your desk. All the various tools you use to design and layout
- pages are placed close at hand. You have a good supply of materials
- like paper and glue organised and ready. Let your imagination soar
- while PageSetter takes care of the details.
-
- 2.2 LOADING PAGESETTER
- Double click the PageSetter disk icon with the left mouse button. once
- the window opens double click on the PageSetter icon. PageSetter will
- load, and you will be looking at a screen similar to figure 1.
-
- 2.3 CREATING A PAGE
- Now you are ready to to create a page. Press the right mouse button
- and move the pointer to the Page menu. Still holding the right mouse
- button down, move it down the menu to Create. Release the mouse
- button. The page set-up requester will appear (see figure 2). Since
- this is going to be the standard 8.5" x 11" page, you can safely
- ignore all the options given, and simply click the mouse button on
- "OK". The page set-up requester will disappear and a blank page with
- rulers along the top and left edges will take its place. You have just
- created a page!
-
- Now is a good time to get acquainted with some of the gadgets on the
- right hand side of the screen. Select the Ruler gadget and watch what
- happens. Try the same with the Grid and Margins gadgets. These gadgets
- can be left on or off, at your convenience. Their only purpose is to
- make it easier for you to align text and graphics on the page, they
- have no other effect on program operation.
-
- PageSetter allows you to set the scaling on the grid and ruler by
- using the artboard menu. This menu lets you select either inches or
- picas as the unit of measure, and lets you choose how far apart you
- want your grid lines or ruler marks. (A pica is a unit of length used
- in printing. It is equal to 1/6 of an inch).
-
- 2.4 CREATING A BOX
- Now that you have a page, you need a way of putting text and graphics
- onto it. To do this, you must first create a "box". PageSetter
- supplies two ways of making boxes, the Box gadget and the Autobox
- function. Right now we will only deal with one of these, the Box
- gadget. To create a box, click on the Box gadget, and move the pointer
- back onto the page. You will notice that this has changed from an
- arrow to a cross-hair. This is to make it easy to position the box
- with accuracy. There is also a set of co-ordinates at the upper right
- of the Artboard, to allow you to place the box exactly as you want it.
- Move to the upper left of the page, and press the left mouse button
- (don't let it go!!!). Still holding it down, move down a bit towards
- the lower right of the page, until it is as large as you want it (make
- it fairly large). Now you have a box!
-
- 2.4.1 What is a Box?
- A box is simply a rectangular "holder" for text or graphics.Each box
- has its own font, background, border, formatting etc. Boxes can be as
- large or as small as you care to make them. They can be transparent
- (useful for putting text on top or around large pieces of graphics) or
- opaque (for the layered look). Text boxes can be "linked" (more on
- this later) together to automatically format an article in one shot.
- They can even be linked from page to page, no matter how far apart the
- pages are in the article! Boxes are the key to PageSetter's power and
- flexibility.
-
- 2.4.2 The Current Box
- The last box which the left mouse button was clicked in, or the box
- you have just created has a thick outline and is known as the
- "current" box. Most box operations take place with reference to this
- box. Note that an outline is different to a border (more on borders
- later). If you like you can turn the box outlines on and off with the
- Outlines gadget. Normally you will want the box outlines turned on (to
- be able to distinguish boxes easily), but you can turn them off to get
- a better idea of what the completed page will look like.
-
- 2.5 FILLING THE BOX WITH QUICKTEXT
- PageSetter supports two methods of putting text into boxes. You can
- create text by using the integrated text editor, or you can enter text
- directly using QuickText. To enter text using QuickText, click the
- mouse on the QuickText gadget. A requester will appear, asking you to
- enter your text. Click the mouse in the text gadget and type away.
- When you are finished, click on "OK", and your text will be entered in
- the current box. Quicktext will accept up to 100 characters at once,
- and is primarily intended as a method for entering titles, headings
- and other short entries where it would be inefficient to use the text
- editor. Note that you will be unable to see exactly what you wrote,
- since the text is to small to see on the full-sized page. To see your
- text clearly, you need to magnify the view.
-
- 2.6 TAKING A CLOSER LOOK
- Click the mouse on the Magnify gadget. The page will be blown up to
- show the upper left corner. At the same time, the Page Position gadget
- will change from a solid white block to a smaller white block in the
- upper two thirds of a larger, black area. The white block indicates
- the size and position of the area of the page seen on the screen. The
- black area represents the entire page. For instance, if you wanted to
- look at the lower right corner of the page, you would move the white
- block to the lower right of the black area. To see the middle of the
- page, move the white block to the centre of the black area, and so on.
- If you need to zoom in still more, click on the Magnify gadget again.
- This will display about 1/8 of an 8.5" x 11" page at full
- magnification. At this level, one pixel (a pixel is one single display
- dot) on the screen is equal to one pixel on the printer. What you see
- is what you get.
-
- 2.7 CUSTOMISING YOUR BOX
- Now that you have a box, and can see what's in it, you can try some of
- the special effects which can be used in boxes. Go to the Box menu and
- select current. This will give you a requester (see figure 3) which
- allows you to pick the attributes of the current box (by the way, the
- default selection gives you the same requester, and allows you to set
- the default attributes for creating boxes). This requester contains
- several gadgets which you can use to customise your box. The gadgets
- and their functions are as follows:
-
- GADGET FUNCTION
- Background Selects the texture for the box background.
- Border Selects the style of border for the box.
- Border Position Selects the position for box borders.
- Leading Sets the amount of leading between lines.
- Margins Sets the margins for the box.
- Font Selects the font for the box.
- Shadow Toggles the box shadow option.
- Transparency Toggles the box transparency.
- Justification Sets the justification for text in the box.
- Tracking Sets the maximum letter separation for
- micro-justification in Flush justification.
-
- Try different combinations of settings, to see what effects you can
- achieve. The only gadget here which will not have a visible effect is
- the Transparency gadget. This gadget makes the box background see-
- through, so that other boxes can be seen behind it. It is primarily
- used for putting text on top of graphics. However, you are sure to
- find new and novel uses for it and the other options as you become
- more familiar with PageSetter.
-
- 2.8 MOVING, SIZING AND DESTROYING BOXES
- Often you will want to change a box's position or size, or get rid of
- one entirely. You may want to do this while re-designing a page,
- trying different layouts for an article or for some other reason. To
- resize a box, simply move the mouse to the lower right corner of the
- box, and press the left button. The pointer will become a hook (if it
- doesn't then make sure that you are right in the corner when you
- click). Then move the mouse until the box is desired size. You will
- find that this function is very similar to the windows on the
- Workbench. Moving a box is just as easy. Just move the mouse into the
- box, anywhere BUT the lower right hand corner, and press the left
- button. The pointer will become a hand, and you can then move the box
- anywhere you wish. You can even move the box right off the page onto
- the Artboard if you want (the pointer will become a thumb-tack when
- you do this). This is most useful for temporary storage of boxes while
- you are changing the layout of a page, or when moving a box from one
- page to another (note that you have complete freedom to leave boxes
- only partially on the page, or to have the page overlap boxes on the
- Artboard).
-
- In order to destroy a box, you must move it to the lower right of the
- screen, over the garbage can. When the box is correctly positioned,
- the pointer will change to a tombstone, to warn you that you are about
- to do something drastic. Releasing the mouse button will now consign
- the box to its doom, unless, in destroying the box the contents are
- destroyed as well. In this case, you get one last chance to save the
- box before you seal its fate.
-
- 2.9 CLIPART MADE EASY
- In addition to text, PageSetter allows you to add graphics to your
- page. To do this, select Graphics Editor from the Department menu. The
- screen will change to that shown in fig. 1.4 This graphics editor
- contains everything you need to create stunning graphics for
- PageSetter (see the Graphics Editor tutorial for more). It also
- supports the IFF file format, for data interchange with Deluxe Paint,
- Aegis Images and other popular Amiga graphics packages (you should use
- medium or low resolution (640 x 200 or 320 x200) and monochrome for
- best results).
-
- To load a picture file into the graphics editor, move to the Project
- menu and select LOAD. When the file selector comes up, select the file
- "Amiga pic." by clicking on it and then selecting LOAD. You can also
- enter a file directly into the file requester by clicking on the box
- where the filename appears, and typing in the new filename. The
- picture will load and appear on your screen. Now, all you have to do
- is clip out the portion you want, and return to PageSetter to display
- and print it. To clip it, select the Frame gadget, and then move the
- pointer to the upper left of the image. Press the left mouse button,
- and move the pointer to the lower right of the image. You will notice
- that this causes a frame to be drawn around the image. If you
- miscalculate and don't get all of the picture in the frame, or if you
- get part of another clipart in the frame, you can reframe by following
- the same procedure again. Now that your clipart is framed, clip it by
- going to the Frame menu and select CLIP with the 1:1 option. That's
- all there is to it, so you can go back to PageSetter by choosing EXIT
- from the Project menu.
-
- 2.9.1 WHERE IS MY CLIPART?
- When you return to PageSetter from the Graphics Editor, anything which
- you have framed and clipped is stored under the Paint Gadget. To put
- it on the page, create a box. When you have the box, click on the
- Paint gadget, move the pointer to the empty box (the pointer will
- become a paintbrush) and click the mouse. This will paint the clipart
- into the box (note that if the clipart is larger than the box, part of
- it will be hidden, although it will all be there). Now all you have to
- do is to align the clipart so that it shows exactly what you want to
- show.
-
- 2.9.2 ADJUSTING YOUR CLIPART
- Once your clipart is safely in it's box, you will want to position it
- correctly. To do this you use the Graphics Adjust gadget. Clicking on
- one of the arrows will move the clipart in the direction chosen.
- Clicking on the centre of the gadget will centre the box on the
- graphics the way it was when it was first painted. At this point, you
- can also size the box larger or smaller, to display more or less of
- the image as you wish.
-
- 2.10 LOADING TEXT WITH THE TEXT EDITOR
- OK, so far you can configure PageSetter to your liking, create pages
- and boxes, customise them, and display graphics and short pieces of
- text. You know about the Artboard and how to move boxes around, and
- how to get rid of an unwanted box. Now you can start to use PageSetter
- as a serious tool, by loading in a large text file and formatting it
- through a series of boxes. The first thing to do is load the text. Go
- to the Department menu, and select Text Editor. This will put you in
- the PageSetter text processor. All you need right now is the LOAD
- command. Move to the Project menu and select LOAD with the Generic
- option. When the File selector comes up, select "PageSetter.txt" and
- then click on "OK".
-
- At this point, you could edit the file, do searches, insert or delete
- text, or any other text processing operation. This is a complete word
- processor in itself. It will load files from popular Amiga word
- processors, such as Scribble or Textcraft. This example text is
- already complete, so you can skip over all the text processor
- functions for the time being and simply go to the Project menu and
- select EXIT (don't worry about losing your text, it will be safely
- stores for you, just like clipart was).
-
- 2.10.1 WHERE'S THE TEXT?
- When you select EXIT from the word processor Project menu, PageSetter
- stores your text beneath the Write gadget. To put your text on the
- page, you must create another box, exactly as you did before. When you
- have created your box, select the Write gadget, and move the pointer
- over the box.You will notice that the pointer has changed into a
- pencil. Now click the mouse inside the new box. Your text will be
- written into the box, and you can move it and customise it, just as
- you did with the box containing QuickText. Now that you have several
- boxes, you can experiment with the Transparency gadget in the Box
- menu, and with overlapping them and using BoxToFront and BoxToBack
- gadgets (you'll find that they work like the window controls on the
- Workbench, except that they only affect the current box).
-
- 2.10.2 MY BOX ISN'T BIG ENOUGH!
- Unless you have made a very large box, you will find that your text is
- cut off at the bottom. Whenever there is more text than will fit in a
- box, PageSetter indicates this by putting a tiny Size Me outline
- around the sizing area of the box (the lower right hand corner). To
- display all your text, you could enlarge your box, but that would mean
- having to resize it every time you changed fonts, and would make it
- impossible to format your page the way that you wanted to. PageSetter
- supplies a much better way.
-
- 2.11 LINKING BOXES
- In order to display and to format large text files, PageSetter lets
- you link boxes into chains. A piece of text in a chain starts in the
- first box of the chain, and flows from it into the next box, and then
- into the next one etc. until the end of the chain is reached, or there
- is no more text to display. The links can stretch off the page and
- onto the Artboard, between pages and to anywhere on any page. The
- total amount of memory in your system is the only limit to the number
- of boxes you can have in a chain, or the number of chains you can have
- overall.
-
- To create a chain, click on the Box gadget, and create another box.
- Now click in the box that you just filled with text, to make it the
- current box. Then select the Link gadget. The pointer will change to a
- pair of linked boxes. Move the mouse to the box you wish to link (the
- box you just created) and click. Instantly, the text of the article
- will flow from the first box into the second (if nothing happens, make
- the first box smaller). Use magnify mode to see if you are displaying
- all the text in the file yet. If not, make the boxes in the chain
- larger, or link another box to it.
-
- 2.11.1 ARTICLES
- An article is simply a text file displayed in PageSetter, whether in a
- single box, or a linked chain. The short piece of text you created
- with QuickText is an article, as is the large file you loaded using
- the text editor. An article is attached to the first box in a chain,
- and flows from it through all the other boxes in the chain. Deleting a
- box in the chain has no effect on the article itself, PageSetter
- simply re-formats the text to flow through the boxes remaining.
- Unlinking (see below) a box creates two new articles, one consisting
- of the old article up to the point that the chain was broken, and the
- other consisting of the old article from the break to the end of the
- article.
-
- 2.11.2 TRACING A CHAIN
- In order to make it easier to format a chain, and the article
- displayed in it, PageSetter supplies you with two handy gadgets.
- NextBox and PreviousBox. Clicking on PreviousBox makes the box "ahead"
- of the current box on the chain, become the current box, and if
- necessary, changes the display so you can see it. NextBox does the
- same thing for the box "after" the current box. If there isn't a box
- before or after the current box, these gadgets have no effect.
-
- 2.11.3 Unlinking Boxes
- Sometimes you will want to split an article in two or more pieces.
- Either for ease of formatting or in order to edit only a small portion
- of a large article (more on how to edit an article later). To do this
- simply click on the Unlink gadget. The pointer will become a pair of
- boxes, with a broken link. Then click on the first box in the new
- chain you wish to create. The link is broken just "above" the box you
- unlink. To re-link a broken chain, or to link two separate chains,
- simply follow the normal linking procedure. Remember that the link
- gadget links the current box to the box that you click the pointer in.
- Note that unlinking a chain will not immediately change anything on
- the screen. Sizing any of the boxes above the break in the chain will
- show you that the link no longer exists.
-
- 2.12 EDITING THE CURRENT BOX
- There are two ways to access the graphics and text editors in
- PageSetter. The first is to select either one from the Department
- menu. This method is used when entering new information into
- PageSetter. Either by hand, or from disk. The second method allows you
- to take information from a graphic or text box (or a chain of text
- boxes). This is the Edit gadget. Clicking on this gadget puts you and
- the information contained in the box or chain into the Paste buffer
- (graphics) or the main edit buffer (text) of the appropriate editor,
- so that you can modify it "on the fly". In the graphic editor you can
- perform any function except CUT or FRAME before Pasting, without
- losing the contents of the buffer. Note that in the Graphics editor,
- that you have the option with either a 1:1 or a 5:4 ratio.
-
- 2.13 MOPPING UP
- Sometimes you may want to try several radically different articles in
- the same set of boxes, to see which looks and reads the best. Or you
- may wish to try different clipart for the same reason. It would be
- possible to simply throw out all the boxes containing unwanted
- information, but that would destroy all your careful positioning and
- sizing. To help you out with this, PageSetter allows you to "mop" out
- the contents of the boxes, using the Mop gadget. To use Mop, simply
- click on the Mop gadget, and then click on the box or chain that you
- wish to mop out. If you click on any box in a chain, it deletes the
- entire article in that chain.
-
- 2.14 PRINTING YOUR PAGE
- Now that you have your page completed, you can print it out, simply by
- going to the Department menu, and selecting PRESS. Since your entire
- document consists of one page, you can select either the Entire
- Document or the Single Page option. If you had more than one page, you
- could select Entire Document to make a complete copy of your document,
- or Current Page to print only the page displayed on the screen. In
- order for the page to print properly, you should have your printer
- Preferences set to the following attributes:
-
- 1) Black and white
- 2) Aspect Horizontal
- 3) the Threshold should be set to a value between the Paper and
- Ink colour (for the default colours this should be set to "2")
-
- If the Preferences are not set properly PageSetter will warn you. The
- PageSetter disk has these attributes already set for you.
-
- 2.15 OTHER FEATURES
- PageSetter has several features which don't quite fit under any one
- category. While you don't need any of these to create brilliant
- typesetting with PageSetter, they can make it a good deal easier.
-
- 2.15.1 COLOUR ADJUST
- The Colour section of the Preferences menu allows you to configure the
- program display to suit your taste and monitor. To set the colours, go
- to the Colour section of the Preferences menu and select the component
- (Grid, Ink, Paper) whose colour you wish to change. When you release
- the mouse button, the the Colour requester will appear. Move the
- colour sliders to adjust the display to your satisfaction.
-
- 2.15.2 COLUMNS
- In the Page requester, you will see gadgets to set column width and
- spacing. Normally, your page has no columns on it. However, setting
- these can give you an additional guideline for laying out your page.
- They also allow you to make use of the AutoBox function discussed
- below.
-
- 2.15.3 AUTOBOX
- Until now, whenever you wanted to put text or graphics on the page,
- you had to first create a box. Using the Autobox function, you no
- longer need to do this (except for QuickText, which operates on the
- current box). Simply use the Page requester to put columns on your
- page, of whatever width and spacing you choose. PageSetter
- automatically checks for illegal combinations (such as too many
- columns of that width to fit on a page). Then, whenever you use the
- Paint or Write gadgets, click within a column. PageSetter will
- automatically create a box as wide as the column, and as long as
- possible. The Autobox will not overlap other boxes in the columns, or
- go beyond the bottom margin.
- Note that you don't have to define columns to use the AutoBox
- function. If there are no columns, PageSetter will use the margins.
- However, this creates a very large box, which may be confusing. Note
- also that clicking outside the columns and margins WILL NOT produce an
- AutoBox. AutoBox is functional only within columns and margins. Once
- created, AutoBoxes behave exactly as other boxes.
-
- 2.15.4 PAGE SELECTOR
- In the tutorial, you only created one page, so there was no need to
- change pages. However, PageSetter allows you to have up to 99 pages
- defined. To change from page to page, you use the Page Selector
- gadget. Clicking on the up arrow increases the page number to the next
- highest number (this is usually by one, but PageSetter allows you to
- number your pages in any sequence you want). Clicking on the down
- arrow decreases the page number to the next lowest amount. Clicking on
- the body of the gadget allows you to enter any page number, to go
- directly to it. If you enter a non-existent page number, it will do
- nothing.
-
- 2.15.5 SNAP
- Selecting the Snap gadget makes all box operations "snap" to the grid,
- that is to take effect at the nearest grid intersection. This affects
- box creation, sizing and moving, but does not affect the Autobox,
- which still uses the margins and columns defined in the Page
- requester. Snap will work even if you have the grid turned off,
- allowing you to do precision alignments when you want an uninterrupted
- view of your page.
-
- 2.15.6 QUICKMOVE
- Normally, when you move a box, there is a slight hesitation as
- PageSetter gets ready to move the complete box image. You can avoid
- this delay by selecting Quickmove from the Preferences menu. With
- Quickmove turned on, PageSetter only displays the box outline when you
- move a box and its contents. This is useful when you do not have to
- line up the box contents precisely with something else.
-
- CHAPTER 3
-
- THE GRAPHICS EDITOR
-
- 3.1 USING THE GRAPHICS EDITOR
- Although PageSetter is intended primarily as a page design and layout
- package, it does contain a powerful graphics editor, to allow you to
- create your own clipart. This graphics editor has several features
- which fill the unique needs of Desktop Publishing.
-
- First of all, it is black and white. This is because the clipart
- created on it will eventually be printed on a printer, which only
- produces monochrome output. Instead of the colours, the graphics
- editor gives you a variety of shades, which provide a grey scale. If
- you load a colour picture into the graphic editor, these shades will
- be used in place of the original colours. However, the results can be
- unpredictable. You can use these same shades from the Shades menu
- whenever you use the Area Fill function (see figure 4).
-
- The second important difference between this graphics editor and other
- Amiga graphics programs is the resolution displayed on screen. Most
- packages use a primary display which is 320 pixels wide and 200 pixels
- high, although some allow other resolutions to be used.
- In contrast, the PageSetter graphics editor gives a resolution of 640
- pixels wide by 200 pixels high. This is to allow as close as possible
- a 1:1 correlation between the screen and the printer (the actual
- correlation is 5:4). If you wish to use clipart created on another
- program on your page, it should be in this resolution or it will be
- distorted.
-
- Finally, the PageSetter graphics editor allows you to automatically
- scale an image when you clip it.
- Selecting the 1:1 option will clip the image exactly as it appears on
- the screen, which will cause it to seem slightly elongated
- horizontally on the printer.
- Selecting 5:4 will adjust the clipped image to appear the same on the
- printer as it does on the screen, however some horizontal lines will
- be thickened.
- The 1:1 ratio allows you to create images specifically intended for
- the printer, with the slight change in aspect ratio already accounted
- for.
- With the 5:4 option you can transfer any image directly to the
- printer, and let PageSetter adjust it for you.
- If you wish to have the best of both worlds, clip an unadjusted piece
- of clipart with 5:4 scaling. Then paste it down, with 1:1 scaling and,
- using magnify, touch up the areas affected by the scaling. Finally,
- clip it out at 1:1, EXIT to the PageSetter main screen, and paint it
- into it's box. This will yield the most satisfactory results with the
- smallest amount of effort.
-
- In addition to these specialised features, the PageSetter graphics
- editor contains a repertoire of the more standard graphic editing
- functions. These features are mostly accessed through the gadget
- window which appears on the screen. You can hide this window, if you
- like by selecting the "Gadgets Off" option in the Preferences menu.
- This window contains several gadgets, which you can use to create
- various drawing effects - to magnify a portion of the screen, to cut
- out a piece of the whole image, to correct errors etc. These gadgets
- provide you with everything you need to create eye-catching artwork
- for PageSetter.
-
- The gadget window contains several gadgets which deal directly with
- drawing on the screen. They include two freehand drawing tools, a
- straight line tool, a number of brushes, a spray can, an area fill
- tool, and two object tools. These gadgets are explained below.
-
- 3.2 BRUSHES AND THE SPRAYCAN
- At the bottom of the gadget window is the brush palette. These are the
- shapes which will be put on the screen when you draw. The current
- brush that you have selected is used to perform all drawing operations
- such as line, circle, box, etc. There is one important exception to
- the rule, the spraycan. The spraycan is a brush, but it is treated as
- a drawing tool. When you are drawing with the spraycan, you get a
- random "spray pattern" which always consists of one pixel dots. This
- is useful for shading and ghosting effects.
-
- You may also use a custom brush of your own design, by framing (see
- over) an area of the screen, and then selecting Brush from the Frame
- menu. The area framed will become the brush for all drawing
- operations.
-
- 3.3 THE CURRENT COLOUR
- Since the PageSetter graphics editor uses only two colours, you only
- need one gadget to control the colour. This is the Current Colour
- gadget. When this gadget shows a white circle on a black background,
- the current colour is white. When it shows a black circle on a white
- background, the current colour is black. Clicking on the Current
- Colour gadget switches it from black to white and back again.
-
- 3.4 CONTINUOUS AND NON-CONTINUOUS DRAW
- There are two ways that the graphics editor can draw a line. Both
- methods involve checking the mouse position at short intervals and
- both will produce smooth curves when the mouse is moved slowly. They
- differ in the way they behave when the mouse is moved more quickly.
- One way is to draw a line FROM the last mouse position, TO the present
- one. This is continuous draw and it produces a smooth, unbroken trail
- behind the mouse. However, if you move the mouse too quickly, the line
- will consist of a number of straight line segments (which may be just
- what you want).
- The other way of drawing a line is to put a point AT the current mouse
- position. This will also produce a smooth curve, but when the mouse is
- moved quickly, the line will consist of a number of individual dots,
- separated by empty space (which again, may be just the effect you
- want).
- Which method you choose depends on what type of effect you are trying
- to accomplish. Note, you MUST have one of these gadgets selected when
- you are attempting to freehand draw. If you have any problems drawing,
- check to be sure that one or other of these gadgets is selected.
-
- 3.5 LINE DRAW
- Use the Line gadget whenever you wish to produce a perfectly straight
- line. When you are in Line mode, click and hold the left mouse button
- at the point that you wish the line to start. This will anchor the
- line, and give you a "rubber-band" line, using the current brush. Move
- the mouse to the point that you want the line to end, and release the
- left mouse button. This will anchor the other end of the line. That's
- all there is to it!
-
- 3.6 DRAWING SHAPES
- The gadget window also contains two tools which are very useful when
- you want to quickly make a square or rectangle, or a circle or oval.
- These are the Rectangle gadget, and the Ellipse gadget. When either is
- selected, you must use the same "click and hold" technique used with
- the Line gadget.
- In Rectangle mode, the point that you first click on must be one of
- the corners of the rectangle you wish to draw. You must then move the
- mouse pointer to the opposite corner of your rectangle, and then
- release the mouse button. The rectangle will then be drawn exactly
- where you placed it, in the current brush.
-
- When using the Ellipse gadget, you must first click on the centre
- point of the circle that you wish to create. Then move the mouse
- pointer out until the circle is as large as you want it. Then release
- the mouse button to draw in the circle.
-
- 3.7 FILLING AREAS
- The graphics editor allows you to "colour in" large areas using the
- Fill gadget. Simply click on the Fill gadget, and then click inside
- the area that you want filled. The graphics editor will then "pour"
- the current colour into the area clicked in, out to the boundary of
- the region outlined. For instance, you could create a box using the
- Rectangle gadget, and then fill it with the Fill gadget. The boundary
- in this case is formed by the lines created by the Rectangle gadget.
- Be careful that your border line is completely solid. If not, the
- shade that you are filling the region with will "leak out" and fill
- the whole screen, then you will need to UNDO it!
-
- 3.8 MAGNIFY MODE
- Often you will want to do fine detail work on a piece of clipart that
- you are creating. To make this easier for you, the graphics editor has
- a magnify mode. Clicking on the Magnify gadget will give you a window
- containing a magnified view of the screen immediately below it.
- Clicking on the magnifying gadget again, will blow up the image still
- more. You can close the magnify windows by clicking on its Close
- gadget. When you are using magnify, there are two ways to position the
- window.
- The first is to grab the window's drag bar, using the mouse, and
- physically move the window to the position you want it.
- The other method is to "point and shoot" with the mouse. Simply
- position the mouse pointer over the area that you wish to magnify, and
- click the left mouse button. The window will instantly jump to the
- position that you have selected.
- When you are in Magnify mode, you can only draw one pixel at a time,
- change the level of magnification, and change the colour. All the
- other gadgets and functions are disabled.
-
- 3.9 I'VE BEEN FRAMED
- One of the most important operations that you can perform in the
- graphics editor is Frame. Framing an image allows you to manipulate it
- in various ways, size it, use it as a brush, erase it, use it on a
- PageSetter page etc.
- In order to frame a portion of the screen, select the Frame gadget,
- from the gadget window and move the mouse pointer to the upper left of
- the image that you wish to frame. Then press and hold the left mouse
- button, move the mouse pointer to the lower right of the image and
- release the mouse button. If you make a mistake, just repeat the
- process.
-
- Once you have the clipart framed, you can use the options in the Frame
- menu to manipulate it. You can produce a mirror image of it by using
- Reflect X, or Reflect Y, empty the frame with the Clear option, or
- make it larger or smaller, using the Size command.
-
- 3.10 ENTERING TEXT
- Although you will perform most text functions using the PageSetter
- main screen, the graphics editor does allow you to enter text, by
- selecting the Text gadget in the gadgets window, and clicking the left
- mouse button at the desired position. This will give you a requester,
- which you can type your text into. When you have entered your text,
- click on OK, to enter the text into the graphics editor.
- To change Fonts, or to change the text display mode, you must use the
- Font menu. Choosing the New Font option will bring up a font
- requester, which you can use to select the font that you wish your
- text to appear in.
- The other three options (Fg, Fg+Bg, and Complement) are used to
- control the way that the text is written to the screen.
- Fg (Foreground) mode simply puts the text down on the screen in the
- currently SELECTED colour.
- Fg+Bg (Foreground + Background) mode, puts down a box in the currently
- UNSELECTED colour, large enough to hold the text, before writing the
- text into the box.
- Complement mode writes the text in the OPPOSITE colour of the paper or
- ink underneath it. Example - white on a black background, black on a
- white background.
- Note that if the background colour changes in the middle of the text,
- so will the text colour.
-
- 3.11 CORRECTING ERRORS
- Perhaps the most important gadget is the Undo gadget. The Undo gadget
- removes the result of the last operation. Whatever the operation was
- that you last performed will be "undone". However you must be careful,
- whenever you make a mistake, that you do not perform ANY additional
- operations, between making the mistake and undoing it. Any additional
- operation would be undone and the original mistake would have then to
- be undone by hand.
-
- 3.12 COORDINATES
- Coordinates may be enabled by selecting the Coordinates On option from
- the Preferences menu. Once selected they appear in the upper right
- corner of the screen, and display the position of the mouse (in inches
- or picas as selected through the Artboard menu in the main PageSetter
- screen) while drawing.
-
- In Line, Rectangle, Ellipse or Frame modes, the coordinates indicate
- the current position of the mouse relative to the start of the
- operation (i.e. centre of an ellipse or start of a line).
-
- When sizing, the coordinates display the current size of the frame
- relative to the original. For example, a reading of 0.5, 0.5 would
- indicate that the current frame is half the original size vertically
- and horizontally.
-
- The coordinates may be turned off by selecting the "Coordinates Off"
- option from the Preferences menu. Furthermore, they may be re-
- positioned by dragging (position the mouse over coords, click and
- move!) them to any desired position.
-
- CHAPTER 4
-
- THE TEXT EDITOR
-
- 4.1 USING THE TEXT EDITOR
- PageSetter also contains a text editor, to enable you to compose and
- edit the articles that you wish to publish before you format them.
- Like the graphics editor, the text editor is specialised for Desk-Top
- Publishing, and as such it differs from most word processing packages.
- The most important difference is the lack of display and format
- controls. Since PageSetter itself performs these functions far better
- than a word processor could, the text editor doesn't need these
- capabilities.
-
- It is important to be aware of this difference if you intend to use an
- external word processor to create articles for PageSetter. Most word
- processor text formatting commands require that you include formatting
- commands in the actual text of your article. If you display a file
- which includes such commands, PageSetter will show the commands as
- text. That is, they will be displayed as characters, and will not
- invoke their special functions. However, the following special
- commands can be included in the text created on the text editor (or
- any word processor usable with PageSetter). These commands control
- text display and formatting within PageSetter, but not within the text
- editor.
-
- FORMATTING COMMANDS
- \b Set bold on/off
- \i Set italics on/off
- \u Set underline on/off
- \o Set outline on off
- \s Set shadow on/off
- \r Set reverse on/off
- \n Set plain on/off
- \- Set hyphen
-
- Simply insert these commands in front of and behind the text you want
- enhanced. Alternatively, you can turn them off by using the "n"
- command, which turns off all enhancements at once. Inserting a "-"
- into a word tells PageSetter where to hyphenate the word if it becomes
- necessary. It is always a good idea to imbed soft hyphens in long
- words.
-
- Note that when you import files from TextCraft or Scribble!,
- PageSetter will automatically change the enhancements into the forms
- discussed above. Thus, files may be directly imported from these word
- processors into PageSetter.
-
- 4.2 MOVING AND EDITING
- The text editor contains all the functions necessary to create text to
- be displayed in PageSetter, including search and replace,and block
- text operations. Unlike the graphic editor, and the Artboard, the text
- editor has only three gadgets, the Scroll Bar and the directional
- arrows which go with it. The Scroll Bar indicates how much of the
- current file is displayed on the screen (indicated by the white block)
- as well as your current position in the article.
- You may move up and down in the article in three different ways.
- You can scroll up or down a single line by clicking on the directional
- arrows at the top and bottom of the scroll bar.
- You can move up or down a whole screen at once by clicking in the
- black portion of the scroll bar above or below the white block.
- Finally, you can click directly on the white block and slide it
- directly to the location you want.
- If you only want to move to somewhere on the screen, then you can
- simply point the mouse where you want to go, and click. The cursor
- will automatically move to that position.
-
- You can also move around your file by using the cursor keys, either by
- themselves or in combination with the shift and control keys. By
- themselves the cursor keys will move you one character up or down,
- left or right.
- Holding Control and left or right cursor key, will move you one word
- left or right.
- Holding Shift and the left or right cursor keys moves you to the start
- or to the end of a line.
- Note that Shift or Control have no effect on the up and down keys.
-
- The Shift and Control also modify the use of the Delete and Backspace
- keys. Alone, these keys will remove the character under the cursor
- (Del), or the character before the cursor (Backspace).
- Used with the CTRL key these keys will remove the word under or before
- the cursor.
- Using Shift with the DEL key, will clear the line from the cursor to
- the end of the line.
-
- KEY FUNCTION CONTROL SHIFT
- Up arrow move up one line
- Down arrow move down one line
- Right arrow move right one char move right move to
- one word right edge
- Left arrow move left one char move left move to
- one word left edge
- Backspace delete char to delete word to
- left of cursor left of cursor
- Delete delete char delete word clear line
- under cursor under cursor to rt edge
- Escape Undo last operation
-
- You can use the commands listed on the previous page to create your
- text without ever needing to learn the other functions available in
- the text editor. However, if you are working on a large file, or are
- doing a lot of text editing, it is worthwhile to learn the more
- advanced functions, since they can make your work a great deal easier.
-
- A function that deserves special mention is the "Undo". If you should
- make a mistake while using the text editor, do not despair. Pressing
- the Escape key will undo the last key command executed. For instance,
- if you wanted to delete a word with Ctrl-Del, and instead pressed
- Shift-Del, clearing the line to the right edge, you could get it back
- by pressing the Esc key. Note that this command does not work with
- single character deletions (it is just as easy to press the character
- just deleted). Nor does it affect the block cut operations (see below)
- since these can be corrected by using the Block Paste operations.
-
- 4.3 THE PROJECT MENU
- The options in the project menu allow you to load, save and print text
- files, as well as allowing you to clear the editor and Paste buffer.
-
- 4.3.1 LOADING AND SAVING FILES
- You can load text files into the text editor, by selecting the LOAD
- option from the Project menu. Note that you have a number of options
- regarding the type of file you wish to load. The text editor will
- accept files from both Scribble! and TextCraft. There is also an all-
- encompassing Generic option, which will load almost all other text
- files. When you save a file from the PageSetter editor, it is saved in
- the Generic format.
-
- 4.3.2 Printing Files
- Selecting the Print option from the Project menu, will give you
- several options to print the currently loaded file. This option is
- useful when you wish to proof-read large files, or produce a draft
- copy of your article.
- If you chose "to printer" the file will (naturally) be sent to the
- printer.
- If you select "to file", it will instead be sent to a disk file which
- you can store for later printing.
- You also have several options to set the format of the printed page:
- Page length (in lines), top margin, bottom margin, left margin, the
- line length, and the line spacing. The file will automatically be
- formatted flush left.
-
- 4.3.3 CLEARING THE EDITOR AND THE PASTE BUFFER
- The other two options in the Project menu are Clear Editor and Clear
- Paste.
- Selecting Clear Editor will empty the editor, leaving you with an
- empty screen.
- Selecting Clear Paste will empty the Paste buffer.
- Both of these options will ask you that you want to clear the buffers
- before they proceed.
-
- 4.4 THE EDIT MENU
- The advanced functions of the text editor are accessed through the two
- menus.
- One, the Block menu contains all the commands which relate to
- manipulating blocks of text.
- The other, the Edit menu contains all the functions used to do
- searches, replaces, and other operations which act through out the
- entire file. The Edit menu contains the following functions.
-
- 4.4.1 MARK AND EXCHANGE
- Selecting the Mark option from the Edit menu causes the text editor to
- "remember" the current cursor position. If you later select Exchange
- from a different area of your article, you will be moved back to the
- position that you marked. At the same time, your old location is
- marked. This allows you to swap back and forth between two locations
- in your file quickly and easily.
-
- 4.4.2 FIND
- Selecting Find will give you a requester to enter "search key" info.
- This is the word or word fragment which you will be looking through
- the file for.
- There is also a small arrow, indicating the direction of the search.
- Clicking on this arrow will reverse its direction. When you select
- "OK", the text editor will scan from the current cursor position in
- the direction of the arrow.
- When it finds the occurence it will stop searching, and move the
- cursor to the search pattern position.
- Indication is given if the pattern is not found.
-
- 4.4.3 REPLACE
- The Replace option is similar to the Find option. If you have already
- entered a search key , then this will be the default. It differs from
- Find, in that a word or phrase has to be entered to replace the search
- key with.
- You will also be asked to choose either Global or Query as an option.
- Choosing Global will automatically change all the occurences to that
- chosen, in the direction of the arrow to the beginning or end of the
- file.
- Select Query, and the text editor will stop at each occurence and give
- you the choice of replacing it or not.
-
- 4.4.4 AGAIN
- Choosing the Again option will cause the last Search or Replace
- command executed to be repeated.
-
- 4.4.5 TOP AND BOTTOM
- The Top and Bottom commands can be used to move directly to the start
- or end of the file.
-
- 4.5 THE BLOCK MENU
- The second command in the text editor is the Block menu. Its commands
- all relate to the currently marked block of text.
- In order to mark a block of text, move the cursor to the position
- where you want the block to start, and select Start from the block
- menu. Then move the cursor to the end position of the block and select
- End. Alternatively, you can move the mouse to the chosen start
- position, click and hold. Then still holding down the mouse button,
- move the cursor to the bottom of the block that you want to mark, and
- then release it. Again, the text that you have marked will be
- highlighted.
- Once you have a marked block, then you can use the other block
- commands to manipulate it.
-
- 4.5.1 UNBLOCK
- If you find that you have mis-marked a block, you can cancel it by
- selecting the Unblock option, from the block menu. Note that this
- choice will not clear the Paste buffer if you have previously Cut or
- Copied this block.
-
- 4.5.2 TOP AND BOTTOM
- Like the Top and Bottom commands in the Edit menu, these commands can
- be used to move to the start or the end of the currently marked block.
-
- 4.5.3 CUT
- The Cut command unmarks and deletes the currently marked block and
- stores it in the Paste buffer. From here, you can either ignore it, in
- which case it is gone forever, or use Paste to replace it in the
- article wherever you want it.
-
- 4.5.4 COPY
- The Copy command is identical to the Cut command, except that it does
- not delete the marked text prior to putting it in the Paste buffer.
- Seleting Copy does not unmark the current block.
-
- 4.5.5 PASTE
- Choosing Paste from the Block menu will insert the current contents of
- the Paste buffer (the block which you last Cut or Copied) into your
- article, starting at the current cursor position. Note that you can
- Paste the same buffer any number of times, at any position within your
- article.
-
- CHAPTER 5
-
- EDITING AND PUBLISHING
-
- 5.1 POWER PUBLISHING
- Whenever you produce any type of publication, It's primary purpose is
- to convey information. To do this, you must somehow convince people to
- read it. Editors, publishers and marketeers have argued loud and long
- on the best way to make this happen, but they all agree on two primary
- points. You must first capture the readers ATTENTION, and then keep
- his INTEREST. These are the two legs that support a well thought-out
- publication. Both are necessary to achieve the aim of spreading the
- news.
-
- 5.1.1 ATTENTION GETTING, OR HOW TO SCREAM ON PAPER
- The attention getting portion of a publication occupies a large part
- of the available space, relative to the amount of information it
- contains. In the case of a flyer or circular,it may well occupy 90% or
- more of the page. Therefore, a disproportionate amount of time and
- effort are put into the creation of the graphics and text which make
- up the attention getters. (This is why advertising executives make so
- much money.) The reason for this is simple. Most publications must
- compete with others to be read.
-
- The average bulletin board in a college or university is a good
- example. There are announcements for group excursions, people selling
- used cars, people offering typing services people looking for rooms or
- for room-mates.
-
- Most people do not read more than a fraction of the posted bulletins.
- Take someone trying to sell a car on such a bulletin board. To get
- good results, the bulletin must draw attention to itself quickly and
- effectively. that means it must have large, clear lettering, which
- expresses the intent of the bulletin in a few words ('85 Chevy FOR
- SALE). It must have interesting graphics (perhaps a picture of the
- car) related to the text at the top.
- It must have that special SOMETHING that will set the bulletin apart
- from and above all the others. A bulletin which does this is halfway
- towards selling the car for it's owner, with no other effort on his
- part.
-
- The keywords for attention getting on paper are eye-catching and
- attractive.
- They go hand in hand towards ensuring that it is YOUR publication
- which the reader reads, when everyone else's winds up on the floor of
- the budgie cage.
-
- 5.1.2 EARNING INTEREST
- Now that you have the readers attention, what do you do with it?.
- Remember that the primary goal of any publication is to convey
- information, and the attention getting section contains only the bare
- minimum required to get the reader to look further. The information
- should be presented in a clear easy to read manner. "5 spd. Pb. Ps.
- AC. Quad Stereo, lo mls. $5000 or bo" may be easily understandable to
- anyone who knows about cars and bothers to think about it , but "5
- Speed, Power Brakes, Power Steering, Air Conditioning, Quadraphonic
- Stereo, Low Miles, $5000 or best offer" is understandable to everyone,
- and requires no time for thought at all.
-
- A cardinal rule for all publishers and editors is "Don't make your
- reader work any harder than he has to." This rule applies equally to
- daily newspapers and hand lettered flyers for a high school dance.
- If you don't have enough room for all the information, don't squeeze
- it in as tightly as possible. instead, leave out some of the less
- important points, and present the crucial ones in a clear, easy to
- understand manner. It is better for the reader to miss a few bits of
- information, which you sacrificed for better clarity, than to have him
- miss your whole presentation because he couldn't read (or bother to
- figure out) what was there.
-
- 5.2 ADVERTISING
- While the techniques above apply equally well to newsletters and
- advertising flyers, there are a few more considerations to be studied
- when advertising.
- First, you must consider the environment which your ad will appear in.
- Will it be published in a magazine, among many other advertisements?
- Is it going to be part of a direct mail campaign?
- Will it need to mesh with other components of your publicity campaign?
-
- While these questions will not provide you with a clear formula for a
- hard-hitting effective advertisement, they will help you to gain an
- understanding of what your ad is up against. Remember, that you have
- to compete for the readers' attention.
- If you are advertising in a magazine, then the chances are that you
- are not only going to be competing with other ads for attention, but
- with other advertisers in your line of business, for customers.
- If so, then you will want to emphasise the advantages of your product
- (without putting down your opponents too much - unless you are very
- sure of your ground - as you may leave yourself wide open to a libel
- or slander suit).
- If you are involved in a direct mail campaign your main problem is to
- get the reader to open your letter, as many mail ads go straight in
- the bin! You will have to weigh the objectives of your advertising and
- the potential of your product to find the formula which best suit your
- business.
-
- 5.2.1 COMPONENTS OF AN AD
- In addition to the Attention and Interest sections of a publication,
- an advertisement has two more Desire and Action.
-
- The Desire section is often incorporated into the Interest section,
- but may be separate. Simply put, the Desire section tells the reader
- why he needs your product and your product alone.
- It is different from the Interest section, which gives the facts and
- information about your product, in that it shows the reader what your
- product will bring him. It may be couched in abstract terms (power,
- prestige, fame and fortune are all popular) or be solid and down to
- earth (Joe's Deli has the best tasting hot sausage in town). However,
- the only necessary link between the actual product and the flowing
- prose in the desire section is in the mind of the reader. If he sees
- your product as a route to his desires, the advertisement will be a
- success.
- Be careful of extravagant claims. Today's society is too sophisticated
- to be taken in with wild promises.
- The Desire section should simply point out the advantages which your
- product will bring (or could conceivably bring) to the reader.
-
- The Action section tells the reader what action to take, assuming he
- is interested enough to want to purchase your product.
- This section does not normally require a great deal of planning, and
- is often very small and discreet. Nothing more than a phone number
- and/or address is required.
- However large or small this section MUST be included in your ad
- somewhere, so that your customer can reach you.
-
- 5.2.2 ATTRACTIVE ADS
- A great deal of time and effort has been expended trying to find out
- if ads are more effective if people liked them or not.
- Recently, the question has been resolved. People are 20% more likely
- to respond to an ad they like, rather than one that irritates them.
- They are also much more likely to enjoy an ad for a product they like,
- than one they dislike.
- This raises two important considerations.
- First, you must have adverts people enjoy, or they won't buy your
- product.
- Second, you must have a high quality product, or you will get few
- repeat customers.
- Creating a universally enjoyable ad is difficult, but by using your
- own reactions as a gauge, should give good results. Showing your
- completed ad to five or six friends will provide a barometer to the
- public's reactions.
- Of course, you must be certain that you are getting valid opinions,
- even if they are negative! If you don't know when you're wrong then
- you'll never get a chance to be right.
-
- 5.2.3 BECOMING AN AD-MAN OR HOW TO BUY A BMW IN 3 EASY LESSONS
- The techniques listed above are the basic requirements for
- advertising, and can be used for anything from peddling pizzas to
- pushing Porsches.
- However as in any other artistic endeavour (and god advertising IS an
- artform) there are no set rules and limitations.
- Examine ads in magazines and try to figure out why you like or dislike
- them. Then apply your findings to your own advertising.
- Try re-arranging the sample flyers provided on the PageSetter disk to
- see if you can increase their effectiveness. Whenever you create an
- ad, never let it rest as "good enough". Always try to make your next
- ad better than your last, and you will be rewarded for your efforts.
-
- 5.3 NEWSLETTERS
- Up until now we have dealt mainly with the advertising effect of
- Desktop Publishing. There are a number of reasons for this.
- First of all, many people will want to use PageSetter exclusively for
- creating advertising material.
- Secondly, and more important, the skills that you develop in
- advertising can be used veery effectively in putting out a Newsletter,
- writing a resume, generating a quarterly status report, making a
- presentation, or any other application that you may have for printed
- material.
-
- This section on editing will be presented from the viewpoint of
- putting out a small newsletter. But the techniques are applicable to
- any publication with a larger amount of text than a straight
- advertisement.
-
- Pick up any newspaper, read it and record your impressions. Pick up
- another newspaper and do the same.
- you will notice that each has its own distinctive "style". This is a
- combination of the typeface used, how the pages are numbered, the
- "tone" of the article, the quality of the printing, the organisation
- of the newspaper as a whole, and a myriad of other tiny details.
- The cumulative effect of all this allows you to recognise one paper
- from another, without even seeing the title on the front page.
- These details do not occur by accident. They are the result of
- editing. One of the major jobs an editor has, is to ensure that the
- style and flavour of the paper is consistent with each issue. He has
- to make sure that the grammar and spelling is correct and confirm to
- the paper's standard. He has to make sure that the articles published
- are going to interest his readership.
- In general, an editor is responsible for co-ordinating the efforts of
- all the staff and contributors, to produce a high quality publication,
- interesting, error free, and on time.
-
- 5.3.1 CONTRIBUTIONS
- Editors are nothing without something to edit. Just as a newspaper is
- nothing without any articles. To get an article, you need
- contributors. For a newspaper in a small club, you may find yourself
- hard pressed to find enough contributions to fill your newsletter.
- Even in a larger club, finding volunteers on a weekly or a monthly
- basis can be difficult. In order to allay this, it is a good idea to
- get your newsletter officially sanctioned and supported by the club.
- This way, not only are you guaranteed financing (for duplication
- etc.), but you can offer small incentives from club funds for
- published contributions. You can also ask each of the club's
- executives to do a report, thereby ensuring a steady stream of
- articles. Don't be afraid to ask people to contribute, most people
- will be flattered to help. Soon you will have more work than you can
- handle. This leads to the next important function of the editor,
- delegating responsibility.
-
- 5.3.2 EXPANDING YOUR NEWSLETTER
- Once your newsletter grows beyond a certain size, it will be too much
- for you to edit competently and effectively. This size will be
- dependant on how much time you can put in, and how busy you are.
- Eventually though, as its popularity grows you will need help. Giving
- up complete editorial control is not so bad. You become Editor in
- Chief and as such have the last word on what goes in and what stays
- out. The quality of your paper should improve even more.
-
- 5.3.3 AND IN SUPPORTING ROLES
- Once you have decided that you need help, then you must decide on what
- sort of help you need. This is very much dependent on the size, style,
- and frequency of your publication.
-
- 5.3.4 COLUMNS AND REGULAR FEATURES
- You already have the nucleus of the team that you are building. This
- is your core of regular and semi-regular contributors. If you devote
- certain sections in each article (columns in newspaper jargon) to
- certain people, you can create an inventory of regular features, which
- will start to attract more interest and more readers.
- Columns usually appear in the same place in every issue and deal with
- one subject.
- Each columnist would be responsible for gathering information,
- organising it into a presentable form and writing the column in such a
- way as to attract and interest readers.
-
- 5.3.5 THIS REPORT JUST IN
- Another important role on the staff of a newsletter, is that of a
- reporter.
- Unlike a columnist, who may express opinions or recommendations in the
- column, a reporter usually gathers news and provides another set of
- eyes for the reader. A reporter should present news without passing
- judgement, is clear, concise and objective.
- The bigger the newsletter, the more reporters may be needed to cover
- particular fields.
-
- 5.3.6 FINISHING TOUCHES
- The Copy Editor is responsible for ensuring that each edition goes to
- the press error free and grammatically correct. if a story or column
- is too long, then he shortens it. Spelling is checked, generally by
- computers and he casts his eye over the result to see if any errors
- slip through.
-
- 5.3.7 A PICTURES WORTH A THOUSAND WORDS
- A photographer is invaluable to your team. If you have difficulty
- finding a Pro. Check out the good enthusiastic amateurs, as they
- invariably have their own equipment, and can offer quality approaching
- that of a Pro.
-
- 5.3.8 TAKING YOUR OWN PHOTOGRAPHS
- If you cannot get anyone to take the photos, then try it yourself!
- Buy a good 35mm camera and use Black & White film. Photo Journalism is
- a demanding skill, there are libraries full on the subject - so get
- reading!
-
- 5.3.9 GETTING YOUR PHOTOGRAPHS INTO YOUR NEWSLETTER
- Unless you have a Video camera and Digitiser, then you cannot enter
- your photo directly into the Amiga.
- If you leave a space the same size as your photo on the page, then
- print out the page normally, then you can attach the photo to the page
- over the space, before duplication. If you use a high quality
- photocopier, this produces excellent results.
-
- 5.3.10 ALTERNATIVES TO PHOTOGRAPHY
- If you decide against having photos, you don't have to use text only.
- You can use the graphics editor in PageSetter to make credible
- drawings. If you find that a lot of time is spent on artwork, then it
- might be an idea to get someone with an artistic turn of mind, as an
- illustrator.
-
- 5.3.11 PUBLISHING WITH STYLE
- Try to create a specific tone and style for your newsletter, and then
- stick to it. Decide how much humour and flippancy to allow. Decide
- which fonts to use.
- Generally, you want large fonts for headlines, a smaller font in the
- same face for text, and an intermediate font for captions and general
- use.
- Resist the temptation to use four or five different typefaces in the
- same publication. This will only distract the reader. But by all
- means, occasionally use an unusual or striking font for a special
- purpose. But don't overdo it.
-
- Advertising, if you have any must be handled differently. You must
- make a decision on whether or not the ad fits the overall style you
- have chosen for your paper, and either print it as it stands or don't
- print it at all.
-
- Editing is a demanding task, and doing it with style is even more so.
- However, the rewards are well worth the effort. To see a publication
- through from concept to printing press is a great experience. To do it
- time and again, and do it well gives you a feeling few other
- endeavours can match.
- DeskTop Publishing gives you the tools that you need. PageSetter makes
- it easy.
-
- CHAPTER 6
-
- REFERENCE SECTION
-
- 6.1 THE GADGETS
-
- 6.1.1 PAGE SELECTION GADGET
- This gadget is used to select the page you wish to work on using
- PageSetter. Selecting the "up" arrow will advance the page to the next
- highest page. (Note this is usually but not necessarily by one.)
- Setting the "down" arrow will decrease the page count to the next
- lowest page. Clicking on the body of the gadget allows you to enter
- the page number directly. See also: Page requester.
-
- 6.1.2 BOXTOFRONT AND BOXTOBACK
- These gadgets only effect the current box. They are used to put the
- current box in front of, or behind, all the other boxes on the page.
- In this respect, they are similar to the front and back gadgets found
- on the workbench. It is a good idea to click your boxes back and forth
- from back to front once in a while, when you are working on a page
- with a lot of boxes on it, to make sure that you haven't "lost" a box
- behind another one.
-
- 6.1.3 Grid, Ruler, Snap, Margins And BoxOutlines
- These gadgets are all toggles. That is , clicking on the once turns
- them on, clicking on them again turns them off. They are all
- highlighted when selected, and darkened when de-selected
-
- Grid turns the Artboard grid on and off, you will find the grid
- invaluable when you are placing boxes on the page. It allows you to
- see exactly where each box is, and makes precise alignment simple. See
- also: Artboard menu.
-
- Ruler controls the rulers which appear around the page. They are best
- used with the grid turned on, as the grid lines can be thought of as
- extensions of the ruler markings. See also: Artboard menu.
-
- Swap causes all operations which are position oriented (move box,
- create box, etc.) to 'snap' to the nearest intersection of the grid.
- This function works whether or not the grid is displayed. Changing
- the size of the grid effects the positions which will be snapped to.
- (every 1/2 inch, every 1/4 inch, etc.) Again, this function is very
- useful when accurate positioning is required, and speeds up precision
- operations a great deal. See also: Artboard menu
-
- BoxOutline is used to turn the outlines on the boxes on and off.
- Normally you should leave the BoxOutline on to enable you to easily
- manipulate boxes. However they may be turned off in order to see
- exactly how the completed page will look on paper, or to assist you in
- lining up the text in different boxes. When doing this you are best
- off without the grid or grid snap, but with the rulers on. this gives
- an unhindered view of the text, while the coordinates can be used to
- give exact position information. Under normal circumstances, simply
- aligning the boxes will take care of this for you , but if you are
- aligning different fonts, or graphics, this technique is very useful.
-
- 6.1.4 MAGNIFY
- The Magnify gadget is used to set the page magnification that you wish
- to work with. There are three magnification levels available. Clicking
- Magnify advances one level of magnification, from none, to medium, to
- full, and back to none. It is usually easiest to work in medium
- magnify,since this allows you to see almost all of standard 8.5" x 11"
- page, while still retaining enough detail to see box contents. You may
- then zoom in to full magnification for fine work, or pull back to no
- magnification to get the overall impact of the page. See also: Page
- Position
-
- 6.1.5 PAGE POSITION
- The PagePosition Gadget is unusual in that it changes with the level
- of magnification. It only functions in the medium to full
- magnification modes. The black area of this gadget represents the area
- currently being worked on. The white area represents the area
- currently displayed on the screen. In order to display different parts
- of the page, Move the white area over the area you wish to see. See
- also: Magnify.
-
- 6.1.6 BOX
- This gadget is used whenever you wish to create a box. Clicking on
- this gadget will cause the mouse pointer to become a cross-hair. To
- create a box, position the cross-hair at the upper left of the area
- where you want to place the box. Press down on the left mouse button
- and hold it. then move the mouse pointer until the box is the size you
- wish. To create another box simply click on the box gadget again.
- Since boxes can be created and destroyed at will, and there is no
- limit to the number of boxes you can have. it is often a good idea to
- do a fast layout of your page with empty boxes, before you start to
- fill them. If all goes well your page could be finished in five
- minutes! If not, the power of PageSetter lies at your disposal. See
- also: Box requester, Quick Text, Paint, Write.
-
- 6.1.7 QUICK TEXT
- This gadget enables you to enter text into the current box. If there
- is no current box (i.e., you have not yet created one) then QuickText
- has no effect. When this gadget is selected, you will be given a
- requester with a string gadget in it. Click the mouse on the string
- gadget, and enter your string, up to 100 characters. When the text is
- complete, click on "OK". If you do not wish to enter the string into
- the box, click "Cancel" instead. This function allows the use of
- enhanced text with the following commands.
-
- COMMAND FUNCTION
- \b Bold
- \i Italics
- \u Underline
- \r Reversed
- \s Shadowed
- \o Outlined
- \n Revert to normal text
- \- Soft Hyphen
- \p End of Paragraph
-
- These commands are invoked by including them in the text, in front of
- the word or words you want the enhancements made to. They may be
- turned off by including the command again, or by using the "n" (normal
- text) command. You can insert any of these commands into any text file
- intended for PageSetter, and they will be recognised and used.
-
- The main use for enhanced text styles is to make a piece of text stand
- out. The main rule is to be consistent. If you decide to use bold text
- for a heading, use it throughout, don't switch to underlines halfway
- through
-
- Text created using QuickText is treated just as normal text is, and
- boxes filled with QuickText may be linked, unlinked or edited
- mormally. See also: Box gadget, Box menu, Write gadget, Edit gadget,
- Link gadget, Unlink gadget.
-
- 6.1.8 WRITE
- Whenever you exit the text processor, the text which you were editing
- at the time is stored "under" the Write gadget. The mouse pointer will
- become a pencil, which you may then click in the box you wish to fill
- with text. If you do not click in a box , but do click within the
- margins and/or columns set up on your page, an autobox will be
- created. This box will be as wide as the columns or margins allow, and
- as long as possible before the box intersects the bottom margins or
- another box, See also Paint gadget
-
- 6.1.9 PAINT
- The use of the Paint gadget is similar to the use of the Write gadget,
- except that it works with graphics. The information stored "under"
- this gadget is in the Paste buffer which was clipped in the graphics
- editor. If you click outside of the columns or borders, or if there is
- nothing stored under this gadget, it has no effect. Unlike the Write
- gadget, The Paint gadget retains the image it contains after you have
- used it. This means you may use it again if you want multiple copies
- of the clipart. See also: Write gadget.
-
- 6.1.10 EDIT
- Selecting this gadget takes the contents of the current box, and moves
- it (and you) into the appropriate editor. If you enter the graphics
- editor, the clipart in the current box will be in the paste buffer. If
- you enter the text processor, the text in the box or linked chain you
- have chosen will be placed in the editor's buffer. This option is most
- useful when you are tryimg to achieve a certain "look" on a page, and
- you want to try a number of variations to achieve it. Using edit, you
- can easily put something in a box, look at it, and modify it any
- number of times, until you find the effect you are looking for.
-
- 6.1.11 MOP
- Mop is used to remove the contents of a box (or a linked chain of a
- boxes) without destroying the boxes themselves. To remove an article
- or a piece of clipart, click on the Mop gadget. the mouse pointer will
- become a mop (appropriately enough). Move the pointer to the box
- (or a box in the chain) that you wish to delete, and click the left
- mouse button. PageSetter will then display a requester asking if you
- are sure you wish to delete the contents of that box or chain.
- Selecting yes will delete the box's contents. Selecting no will cancel
- the operation.
-
- 6.1.12 LINK
- This gadget allows you to link two text boxes together. Selecting it
- will change the mouse pointer to a pair of linked boxes. clicking it
- within another box will link that box to the bottom of the currant
- box.If the box selected is in the middle of a chain, this gadget has
- no effect. The current box must be a single box, or the bottom box in
- a chain , or this gadget has no effect. Link is one of the most
- powerful operations in PageSetter. You can use Link to format a large
- article through a number of boxes, without having to worry about
- reformatting everything whenever you make changes to the text. It is
- often very effective to lay out the boxes and link them before you
- write text into them, and the dump the text in one operation. This
- allows you to set up your page as you want it, without being
- distracted by the actual words of the article. Then, you can make any
- necessary changes to the layout of the page to suit the text.
-
- 6.1.13 UNLINK
- This gadget unlinks the boxes of a linked chain. Selecting it turns
- the mouse pointer into a pair of boxes with a broken link. Clicking
- the pointer in a box in a linked chain separates the chain "above" the
- selected box. It is often useful to isolate a piece of text in it's
- own box, and then unlink it. This technique can be used when you want
- to use a different font for title or headings or when you want to have
- a section of text start at a particular point (for instance, the top
- of a column or page). To do this, make a chain of at least 3 boxes.
- Size the first box so that the text you wish to isolate starts in the
- second box. Then size the second box so that the text to be isolated
- ends in that box, and unlink the second box from the first (by
- selecting unlink and clicking in the second box) and the third box
- from the second (repeat the process with the third box). The article
- will "flow" around the middle box, which can then be changed to suit
- your taste
-
- 6.1.14 NEXTBOX AND PREVIOUSBOX
- These gadgets allow you to follow the course of an article through the
- linked chain which holds it's text, NextBox moves you down one step in
- the chain, PreviousBox moves you up one step. PageSetter automatically
- adjusts the page number and the screen position as necessary to
- display the current box. These gadgets are useful for "proofing" an
- article after you have finished formatting it.
-
- 6.1.15 GRAPHIC ADJUST
- This gadget is used to position a piece of clipart within it's box.
- Clicking on any of the arrows will move the clipart one pixel in that
- direction. Clicking on the centre of the gadget will "home" the
- clipart (restore it to it's original centre-point). It is usually a
- good idea to make the clipart's box slightly larger than the clipart
- when you do this. This avoids having to size the box larger while
- trying to position the clipart properly. Using magnify mode will give
- you more control of the final result. See also: Paint gadget, Image
- editor.
-
- 6.2 REQUESTERS
-
- 6.2.1 COLOUR ADJUSTMENT
- This requester is accessed through the Preferences menu. By sliding
- the knobs in the three colour gadgets, you may set the amounts of red,
- green and blue, which comprise the colour of the ink, the paper, or
- the grid. it is often a good idea to set the paper colour to the
- colour of the paper which you will be printing on. See also: Colour
- menu.
-
- 6.2.2 BOX REQUESTER
- This requester contains various gadgets which may be used to set the
- attributes for either the default box, or the current box. You may
- call up either requester by using the Box menu. The gadgets and their
- effects are.
-
- Transparency: Makes the box "see through". That is, if this box is
- placed over another box, the contents of the covered box will still
- be visible. This effect is most useful when putting text close to
- graphics, or when placing many boxes close together.
-
- Shadow: Selecting this gadget causes a shadow to be displayed around
- the right and bottom edges of the box. Note that selecting Shadow
- automatically deselects Transparency. Transparent boxes do not cast a
- shadow.
-
- Background: This selects the background textures used in the box.
-
- Border: This selects the border used around the box. It is recommended
- that you have a border on all shadowed boxes. (Much of the shadowing
- effect is lost, otherwise).
-
- Justification: The four justification gadgets allow you to choose how
- your text will be displayed within the page. You may choose flush
- right or left justified (both sides even) or centred. Only one of
- these gadgets may be selected at any one time. Normally you will want
- left justified or flush formatting.
-
- Centered is best used for headers, titles, banners, and similar text.
-
- TopMargin and LeftMargin: These gadgets contain the values (in inches
- or picas) for the border of the box. PageSetter will automatically
- adjust any value entered into these gadgets to correspond to the
- smallest possible increments of space on your printer. You can safely
- ignore these parameters if you don't have any borders on your box,
- since nothing will be printed there anyway. If you do have borders
- PageSetter will supply suggested margins, but you are free to change
- these as you wish. With thicker borders you will want larger margins.
-
- Font: Choosing this gadget causes the Font requester to pop up.
- PageSetter is compatible with all fonts usable by the Amiga. For large
- bodies of text a 12 point font will show up clearly. ( Ruby, Diamond,
- etc). For footnotes or line print an 8 point font gives good results
- (Topaz works well in most cases). Titles , headings etc, are usually
- 15 points, and may go much larger, depending on application.
-
- Leading: This gadget sets the amount of leading (space between lines
- of text measured in points) within a box. Most fonts use a leading of
- zero, however, you may wish to increase it, to make your text more
- readable, or to make a small amount of text fill a large area.
-
- Border Position gadgets: These three gadgets allow you to chose where
- the borders of your box will be displayed. the options are: all round,
- top and bottom only, or sides only. Normal use (putting text within a
- visible border) demands that you use borders on all four sides.
- However, you can use empty boxes with either horizontal or vertical
- borders to generate horizontal or vertical lines. If you want two
- identical lines, just set the box to transparent and/or move it behind
- all the other boxes, and size it appropriately. If you only want one
- line, cover one of the borders with an opaque, empty box.
-
- Tracking gadgets: The tracking gadget allows you to select the maximum
- allowable space (in points) Between letters and words when using flush
- justification mode.
-
- 6.2.3 PAGE REQUESTER
- The Page requester is used to set the attributes of either the default
- or current page, depending on you selection from the Page menu. The
- Page requester contains gadgets which will allow you to choose one of
- four standard page types (Standard 8.5"x 11", Legal, A4 or A6).
- Selecting any of these gadgets will automatically set the page size,
- and give you a recommended column size. You may also set your own
- custom page by clicking within the page size gadgets, and entering
- your own figures. Maximum page size is 8.5"x 14". Minimum page size is
- 2"x 1". The Page requester also contains gadgets to set the right,
- left, top and bottom margins, and to set the number of columns and
- their widths. PageSetter automatically adjusts these numbers to
- correspond to the pixel size of your printer. PageSetter detects and
- warns you of any illegal input (eg, column widths wider than the
- page).
-
- 6.3 THE FILE SELECTOR
- The file selector is used when ever PageSetter requires you to enter a
- file name. This occurs when you load or save a document, ClipArt
- screens or text file. The file selector will automatically display a
- list of all the files in the current directory (drawer). If you wish
- to examine another disc simply insert the disc, click in the "Drawer"
- gadget and type the name of the disc or the drive specification (ie,
- "df0:" ). Upon hitting RETURN PageSetter will load the directory and
- list the files. There are two ways to examine a sub-directory: click
- on the directory name in the file window (directory are designated by
- "<DIR>" after the name ) or click the "Drawer" gadget and type the
- directory name.
-
- CHAPTER 7
-
- HELPFUL HINTS
- PageSetter is a very powerful and complex, and it would be impossible
- to list all of the possible tricks and techniques which can be used to
- produce the best possible results. However, within the limits of
- space, we have provided some of the more useful procedures here. Also
- included is a section on memory management. Read this chapter
- carefully.
-
- 7.1 FORMATTING ARTICLES
- Whenever you have a long article to put onto your page, it is a good
- idea to lay out the general appearance of the page, in full size
- mode,with empty boxes. Then, when the overall layout is complete, link
- the boxes together and Write the text into the chain. You will find
- that if you start at the very beginning of the chain, and link the
- boxes in order through to the end, you will be able to do it quickly
- and effectively (again this is best done in full size mode). The Link
- command was designed to be used in just this way.
-
- 7.2 ALIGNING BOXES AND THEIR CONTENTS
- Once you have your article on the page, you will want to align it
- exactly the way you want it to appear on paper. This is best done in
- two steps, to guarantee correct positioning overall, and also the
- pixel level.
-
- First, go to medium magnify mode and align the boxes as closely as
- possible at this level (use the QuickMove option to speed this up). At
- the same time, ensure that the overall appearance of your page is
- correct. Then, when you have completed this move to maximum magnify
- and adjust the boxes precisely. for easier movement of text you should
- have the QuickMove option turned off.
-
- 7.3 SPECIAL EFFECTS WITH BOXES
- Boxes were designed as simple devices to hold and locate text and
- graphics. However, experience with PageSetter shows that, with a
- little imagination, they can be used for much more. For instance, you
- can use an opaque, empty box to cover up another box or portion of
- another box. you can do this to hide a portion of ClipArt, to
- temporarily "hide" a section of the page, or any of a number of other
- things. Similarly, you can use box enhancements to add special
- elements to your page. You can put a border around an entire portion
- of your display (for instance, a coupon at the bottom of a page)
- consisting of many boxes simply by making an empty, transparent box
- with the border of your choice and putting it over the entire section
- that you want bordered, you can also use empty boxes with only
- vertical or horizontal borders to separate columns, provide lines to
- emphasis a section of your page ,or for any other purpose you might
- discover.
- Or you can use empty borderless boxes with various backgrounds to
- provide shading effect. Boxes are best thought of as general purpose
- display control tools, rather than simple text and graphics
- containers.
-
- 7.4 SEPARATING HEADERS AND TITLES
- When laying out an article you will usually want to include titles,
- section headers, captions, etc, in the text when you create it.
- However, when you display the article, these components should be
- separated from the main body of the text, and possibly shown in a
- different font or typeface. In order to easily isolate such features,
- you should use the following technique: Your article should be written
- into a chain of at least three boxes. If you have fewer boxes in your
- chain, use the link gadget to add more. Then, size the first box in
- the chain so that the text you want to isolate starts in the second
- box. Then size the second box so that only the text to be isolated is
- in that box. Then, unlink the second box from the first, and the third
- box from the second. If you have followed this procedure correctly,
- you will be left with two chains of boxes containing the original
- article, minus the header or title which you isolated. The header or
- title will be displayed in it's own box. You can then change the box
- attributes to display it's contents as you like. Resizing any of the
- boxes in the chain will have no effect on this box. You can also
- remove sections of your article, by isolating and then discarding
- (Mopping or Deleting) the unwanted text.
-
- 7.5 GRAPHICS EDITOR HINTS
- When you load an IFF graphics file (the standard Amiga graphic format)
- into the graphics editor, the graphics editor automatically adjusts it
- so that if may be displayed in PageSetter. Colours are translated into
- shadings, pictures which are 320 pixels wide are doubled, and the
- bottom half of interlaced (hi-res) pictures is discarded (eg, only the
- top 200 pixel rows are read into the graphics editor). However, this
- processing does not always give the best results for displaying
- graphics. For the best effects you should create or use ClipArt
- specifically intended for PageSetter. That means you should use 640 X
- 200 pixels resolution (medium resolution) and one bitplane (black and
- white). Also, you must remember that there is a difference between the
- aspect ratio of the screen and that of the printer. This difference
- means that ClipArt will be slightly distorted when transferred from
- the screen to the printer. You can get around this by using the Clip
- 5:4 option, which expands the ClipArt vertically, to match the aspect
- ratio of the printer (note that the ClipArt will look slightly
- stretched vertically on the screen). You can improve the appearance of
- the ClipArt by pasting it back down in the Graphic Editor at 1:1 and
- touching up the horizontal lines which are thickened by the
- stretching. Then use the Clip 1:1 option to move the ClipArt into
- PageSetter.
-
- 7.6 AUTOBOX HINTS
- Use columns and the Autobox function whenever you are creating a
- single text or graphics box. You will find that this will speed up
- your work considerably. Using Autobox requires two operations;
- checking write or paint and then clicking the mouse within a column.
- The alternative requires 5 operations; click box, create and size the
- box, click write or paint and then click in the box just created. You
- would then have to position and re-size the box to fit your page. It
- is much easier to use Autobox. However, when formatting large articles
- (as described above) it is faster to create and link the whole chain
- before splitting text.
-
- If you are sizing a box you can abort the size operation by moving the
- mouse over the gadgets or the menu bar before releasing the mouse
- button.
-
- If you think you have "lost" a box, try turning the rulers off. The
- rulers are shown over the Artboard and a small box could be completely
- hidden behind them. If this doesn't work, you should systematically go
- through all the boxes on your page and move them to the back, just to
- be sure that the lost box hasn't been hidden behind a larger one.
-
- If you aren't sure where your article ends use the NextBox gadget to
- get to the last box in the article's chain. Then check to see if that
- box has the "Move" gadget in the lower right hand corner (it looks
- like a small box in the lower right hand corner). If it is there, then
- you will have to make that box larger or link another box to it to
- display the rest of you article.
-
- If you are just lining boxes up roughly, you will probably find it
- advantageous to use the QuickMove option in the Preferences menu. This
- option moves only the box outline, and not the contents. For this
- reason, it is much faster than normal box movement, as well as using
- less memory
-
- 7.7 PRINTER LIMITATIONS
- Many printers take 8.5" X 11" tractor feed paper, but will not
- actually print past the 8" mark when used with the Amiga. If you find
- that your printer will not produce output beyond the 8" mark you will
- have to adjust your boxes to fit within 8"
-
- 7.8 MEMORY MANAGEMENT
- PageSetter is a large program, and it manipulates quite a large amount
- of data. For this reason, it is a good idea to keep a close watch on
- the amount memory you are using. For instance if you are using a
- second disc drive, you automatically lose 20K of memory. This memory
- is required by the disk drive for data buffers etc.. Also much of the
- memory pagesetter uses is used by the Amiga coprocessor chips which
- can access only the lower 512K (chip memory) on the Amiga 1000.
-
- This means that you can still get a low memory warning if you have a
- two megabyte expansion card, especially if you have a great many
- boxes displayed at once.A box may require as much as 95K of temporary
- memory while moving. You can use quickmove to reduce this
- considerably. Note that if there is insufficient memory to display the
- box contents while moving. Pagesetter will automatically put you into
- quickmove mode.
- If you find that you cannot exit from the graphics or text editors, it
- means that there is not enough memory left to allocate the text or
- graphics buffers required. If this happens, you can usually get back
- to PageSetter by clearing the Clip buffer or the paste butter. (In the
- graphics editor, you can clear the Clip buffer by making a tiny, empty
- frame and Clipping it). If all else fails PageSetter will save you
- document under the file name "Emergency save" and terminate. If this
- happens you should re-run PageSetter, load "Emergency save", and
- rename it to the desired document name.
-
- If you find that you cannot bring up the Save As function, it means
- there is not enough memory to bring up the Save As requester. However,
- you can duplicate this function by Renaming (which requires less
- memory) followed by save (which takes no extra memory at all).
-
- PageSetter is designed to be used in a multi-processing environment.
- That means that you can run other programs at the same time you are
- running PageSetter. However, doing this uses up memory, and may cause
- PageSetter or the other program(s) to crash unexpectedly through
- memory conflict. To avoid this you may have to forgo running
- PageSetter with other pieces of software especially memory intensive
- programs. More importantly, SAVE YOUR WORK OFTEN!!! most importantly,
- save your work as soon as you get a low memory warning. This will
- avoid serious setbacks not only if the system runs out of memory, but
- also if there is a power failure, lighting strike, earthquake, nuclear
- war of other disaster. If you save every hour, you can lose only one
- hour of work. If you save every fifteen minutes, you lose only fifteen
- minutes work. Also. it is important to keep multiple back-ups of your
- work. If something happens to one disk you will still have the back-
- up.
-
- If all the above warnings sound serious, be reassured that the
- situation is not as bad as it seems. Most low memory will be caused by
- a lack of contiguous CHIP memory. This means that the program requires
- a chunk of memory of a certain size, and all in one piece. There may
- be lots of memory left to use, but not in a large enough block. To
- help you avoid problems caused by this situation, PageSetter provides
- you with a memory clean-up whenever you get a low memory warning,
- (after you save your work) and PageSetter will refresh itself so that
- the largest possible memory blocks are available for your use.
- PageSetter also does this whenever you exit the graphics or text
- editor. With reasonable care, you should be able to a avoid all low
- memory problems.
-
- APPENDIX A
-
- A GLOSSARY OF PRINTING TERMS
- This section contains a list of many of the technical terms used by
- printers and typesetters in their business. Many of these terms have
- been handed down from Gutenberg's day, and not all are directly
- applicable to Desktop publishing Others refer to procedures taken
- care of automatically be PageSetter, which you don't have to worry
- about. Still, it is interesting, and often helpful to known what is
- happening "behind the scenes" A deeper understanding of the techniques
- and processes of printing will help you produce crisp, professional
- results.
-
- A.1 ASPECT RATIO
- The aspect ratio is the relationship between the height of a pixel and
- it's width. This is important in Desktop Publishing because the aspect
- ratio of the screen, and that of the printer are not the same. For
- this reason, what is square on the screen will be slightly elongated
- horizontally on the printer (by a factor of 5:4). Similarly, what is
- square on the printer will seem slightly squashed on the screen (again
- by a factor of 5:4). This is not too important when dealing with
- fonts, but is very important when dealing with graphics. For this
- reason PageSetter allows you to create graphics of either aspect ratio
- (screen or printer) and have them print out properly. (This option is
- in the Clip and Paste options of the Frame menu in the graphics
- editor). If you can, you are better off to allow for the change in
- aspect ratios, and create your ClipArt to print properly, rather than
- display properly (after all printing is what this program is all
- about). This avoids the slight distortion caused when PageSetter uses
- the 5:4 scaling, and produces crisper pictures. See also: Pixel
-
- A.2 BOLD
- Bold indicates that a font has been modified to have a heavier, denser
- look. It is typically used for headings, or to make a section of text
- stand out from it's surroundings. Bold mode may be invoked by entering
- a "b" into the text before it is displayed. See also: Stroke Weight,
- Style, Shadow, Plain, Outline, Underline, Italic, Reverse.
-
- A.3 CLIPART
- ClipArt is the term used to refer to computerized images which are
- stored on disk, ready to be "clipped" out and incorporated into the
- user's publishing. PageSetter uses ClipArt stored in the IFF format,
- which is the standard used for graphics files on the Amiga system.
- This means that files created on other Amiga graphics packages, such
- as Aegis Images or DeluxePaint may be incorporated into PageSetter
- with no difficulty.
-
- In order to create usable ClipArt on an external graphics package, you
- should create it in medium resolution mode (6400X200). You can use low
- resolution (320X200) but the ClipArt will be squashed. For best
- results, you should used only one bitplane (black and white mode).
- PageSetter will grey-scale colour images, but they may look very
- different when printed.
-
- A.4 EM
- As Em is one of the basic measures of type width. Unlike the point or
- the pica, which are absolute the Em is a relative measurement. it is
- defined as the width of the capital "M", In the font being used (The
- capital "M" is usually the widest letter in any font). See also: En,
- Thinspace Pitch.
-
- A.5 EN
- An En is another basic measure of type width, being equal to the width
- of the letter "N" (or 1/2 of an em). This is a relative measurement
- (unlike picas and points, which are absolute measurements), and is
- related to the pitch of the font being referred to, see also: Em,
- Thinspace, Pitch.
-
- A.6 FACE
- Technically "face" refers to a particular style of type while "font"
- specifies not only type style, but also type size. Emerald, Ruby and
- Topaz are all faces. See also: Font.
-
- A.7 FONT
- A Font is a particular size and style of type. eg. Emerald 20
- designates the Emerald typeface, with a height of 20 points. Note that
- two different fonts may have the same height (eg, Topaz 12 and Ruby
- 12), but different width. In modern parlance, face and font have
- become almost interchageable. See also: Point, Face.
-
- A.8 ITALIC
- When a character is printed in italics, it means that it has been
- modified from the normal font to slant to the right. Italicized
- characters look as though the tops of the characters had been pushed
- to the right. Italics are usually used for emphasis in a body of text.
- You may set italics in PageSetter by including a "I" within your text.
- See also: Plain, Bold, Outline, Underline
-
- A.17 PLAIN
- In the Amiga system, plain refers to text which has not had any
- enhancements made to it. In PageSetter, plain (or normal) mode may be
- invoked by imbedding a "N" into any text before in is written into a
- box. This is used to turn off any enhancements which may be turned on.
- One "N" will cancel all enhancements currently invoked. See also:
- Style, Outline, Underline, Bold, Italic, Shadow, Plain, Reverse.
-
- A18 POINT
- Point is one of the basic measurements used in typesetting. A point is
- equal to 1/12th of a pica, or approximately 1/72 of an inch. Font
- height is measured in points. (For instance, Ruby 15 indicates the
- Ruby font at a height of 15 points.) In PageSetter in maximum
- magnification, one pixel is one point high. See also: Pica, Font,
- Pixel
-
- A.19 REVERSE
- Reverse is an enhancement which can be used to have a standard Amiga
- font print "backwards". That is, white becomes black, and black
- becomes white, reverse is exclusive to PageSetter and may not be
- available on other Amiga packages. Reverse mode may be invoked by
- imbedding an "R" into any text file which is to be displayed in
- PageSetter. See also: Style, Outline, Underline, Bold, Italic.
-
- A.20 SHADOW
- Shadow is an enhancement mode which gives a standard Amiga font a 3
- dimensional look, by having it appear to cast a shadow. Shadow is
- exclusive to PageSetter, and may not be available on other Amiga
- packages. Shadow mode may be invoked by imbedding a "s" (backslash
- "s") into any text (either in quick text or in the text editor) See
- also: Style, Outline, Underline, Bold, Italic, Reverse.
-
- A.21 STROKE WEIGHT
- Stroke Weight refers to the thickness of the lines which make up the
- characters in a font. A bold font (or text which has the bold
- enhancement) has a heavier stroke weight, and therefore a darker
- appearance, than a normal font.
-
- A.22 STYLE
- Style indicates the enhancements made to a font in PageSetter. The
- various styles are Plain, Bold, Underline, Reverse and Shadow. Of
- these, Outline and Shadow are only available under PageSetter. The
- styles may be turned on by placing a "(backslash) followed by a letter
- in front of the text you wish enhanced. Placing the enhancement
- command or a "N" after the enhanced text will return the text to
- normal mode. The different styles may be combined freely, but not all
- combinations produce attractive results.
-
- A.23 THINSPACE
- The Thinspace is one of the relative measures used in typesetting, and
- is usually equal to one half an em. See also: Em, En.
-
- A.24 TYPEFACE
- See Face.
-
-
- A.25 UNDERLINE
- Underlining is a text enhancement made under the Amiga system. In
- PageSetter underlining may be invoked by using the "U" command before
- the text you wish underlined. Using the "N" command after the
- underlining will return the text to normal. See also: Style, Outline,
- Underline, Italic, Bold, Shadow.
-
- CONTENTS
-
-
- Chapter 1 Chapter 3:
- Introduction The Grapnics Editor
-
- 1.1 ..... GETTING STARTED 3.1 ..... USING THE GRAPHICS
- EDITOR
- 3.2 ..... BRUSHES AND THE
- Chapter 2: SPRAY CAN
- Tutorial 3.3 ..... THE CURRENT COLOUR
-
- 2.1 ..... USING PAGESETTER 3.4 ..... CONTINUOUS AND NON-
- CONTINUOUS DRAW
- 2.2 ..... LOADING PAGESETTER 3.5 ..... LINE DRAW
-
- 2.3 ..... CREATING A PAGE 3.6 ..... DRAWING SHAPES
-
- 2.4 ..... CREATING A BOX 3.7 ..... FILLING AREAS
- 2.4.1 ... What is a Box?
- 2.4.2 ... The Current Box 3.8 ..... MAGNIFY MODE
-
- 2.5 ..... FILLING THE BOX 3.9 ..... I'VE BEEN FRAMED!
- WITH QUICKTEXT
- 2.6 ..... TAKING A CLOSER LOOK 3.10 .... ENTERING TEXT
-
- 2.7 ..... CUSTOMIZING YOUR BOX 3.11 .... CORRECTING ERRORS
-
- 2.8 ..... MOVING, SIZING AND 3.12 .... CO-ORDINATES
- DESTROYING BOXES
- 2.9 ..... CLIPART MADE EASY
- 2.9.1 ... Where is my Clipart? Chapter 4:
- 2.9.2 ... Adjusting your Clipart The Text Editor
-
- 2.10 .... LOADING TEXT WITH 4.1 ..... USING THE TEXT EDITOR
- THE TEXT EDITOR
- 2.10.1 .. Where's the Text? 4.2 ..... MOVING AND EDITING
- 2.10.2 .. My Box isn't Big Enough?
- 4.3 ..... THE PROJECT MENU
- 2.11 .... LINKING BOXES 4.3.1 ... Loading and Saving
- 2.11.1 .. Articles Files
- 2.11.2 .. Tracing a Chain 4.3.2 ... Printing Files
- 2.11.3 .. Ulinking Boxes 4.3.3 ... Clearing the Editor
- and the Paste Buffer
- 2.12 .... EDITING THE CURRENT BOX
- 4.4 ..... THE EDIT MENU
- 2.13 .... MOPPING UP 4.4.1 ... Mark and Exchange
- 4.4.2 ... Find
- 2.14 .... PRINTING YOUR PAGE 4.4.3 ... Replace
- 4.4.4 ... Again
- 2.15 .... PRINTING YOUR PAGE 4.4.5 ... Top and Bottom
- 2.15.1 .. Colour Adjust
- 2.15.2 .. Columns 4.5 ..... THE BLOCK MENU
- 2.15.3 .. Autobox 4.5.1 ... Unblock
- 2.15.4 .. Page Selector 4.5.2 ... Top and Bottom
- 2.15.5 .. Snap 4.5.3 ... Cut
- 2.15.6 .. Quickmove 4.5.4 ... Copy
- Chapter 5: Chapter 7:
- Editing and Publishing Helpful Hints
-
- 5.1 ..... POWER PUBLISHING
- 5.1.1 ... Attention Getting, or 7.1 ..... FORMATTING ARTICLES
- How to Scream on Paper
- 5.1.2 ... Earning Interest 7.2 ..... ALIGNING BOXES AND
- THEIR CONTENTS
- 5.2 ..... ADVERTISING 7.3 ..... SPECIAL EFFECTS
- 5.2.1 ... Components of an Ad WITH BOXES
- 5.2.2 ... Attractive Ads 7.4 ..... SEPARATING HEADERS
- 5.2.3 ... Become an Ad-Man, or AND TITLES
- How to buy a BMW in 7.5 ..... GRAPHIC EDITOR HINTS
- 3 Easy Lessons
- 7.6 ..... AUTO BOX HINTS
- 5.3 ..... NEWSLETTERS
- 5.3.1 ... Contributions 7.7 ..... PRINTER LIMITATIONS
- 5.3.2 ... Expanding Your
- Newsletter 7.8 ..... MEMORY MANAGEMENT
- 5.3.3 ... And in Supporting
- Roles.....
- 5.3.4 ... Columns and Regular APPENDIX: A Glossary of
- Features Printing Terms
- 5.3.5 ... This Report Just In
- 5.3.6 ... Finishing Touches A.1 ..... ASPECT RATIO
- 5.3.7 ... A Picture's Worth a
- Thousand Words A.2 ..... BOLD
- 5.3.8 ... Taking your own
- Photographs A.3 ..... CLIP ART
- 5.3.9 ... Getting your Photograph
- into the Newsletter A.4 ..... EM
- 5.3.10 .. Alternatives to
- Photography A.5 ..... EN
- 5.3.11 .. Publishing With Style
- A.6 ..... FACE
-
- Chapter 6: A.7 ..... FONT
- Reference Section
- A.8 ..... ITALIC
- 6.1 ..... THE GADGETS
- 6.1.1 ... Page Selection Gadget A.9 ..... PLAIN
- 6.1.2 ... BoxTOFront and BoxToBack
- 6.1.3 ... Grid, Ruler, Snap, A.10 .... POINT
- Margins and Box Outlines
- 6.1.4 ... Magnify A.11 .... REVERSE
- 6.1.5 ... Page Position
- 6.1.6 ... Box A.12 .... SHADOW
- 6.1.7 ... QuickText
- 6.1.8 ... Write A.13 .... STROKE WEIGHT
- 6.1.9 ... Plain
- A.14 .... STYLE
-
- A.15 .... THINSPACE
-
- A.16 .... TYPEFACE
-
- A.17 .... UNDERLINE
-